Libraries Panel
Use the libraries panel to manage and get an overview of your library items in the currently opened model(s).
Open the Libraries panel by clicking the Libraries icon at the top right corner of your screen or by using the Shift L shortcut. For any given library type, the model libraries for the currently opened model(s) will be displayed as well as any project libraries.

Codes library
Use this panel to get an overview of all Code libraries in the project (1). If no libraries are displayed, check if there are any currently active filters (2 and 3). If no filters are active and no libraries are displayed, this means there are no code libraries defined on project level, and the currently opened models contain no code libraries on model level. You can create a new code library by clicking the + button in the bottom right corner (4).

Open a library by clicking it; this will display all the codes in this library, and allows you to search on specific codes. If you are not finding the code you are looking for, make sure no filter is active. An active filter is indicated by a green dot over the filter icon.
If any products have been assigned a code, the number of products with this code will be displayed below the code itself. Clicking a code will select all objects with this code.

Click the ellipsis on the right of a code to edit it, delete it or create a new sub entry.

To assign or remove a code to products in the model, use the Inspect Panel.
To create a new code, open a library and click the green Create Code button at the bottom of the panel.
Properties library
Use this panel to get an overview of all Custom Property Sets (1) and Properties (2) in the project. If no property sets are displayed, check if there are any currently active filters (3 and 4). If no filters are active and no property sets are displayed, this means there are no custom properties defined in this project. You can create a new property or property set by clicking the + button in the bottom right corner (5).
Note: Custom Imported properties, created through e.g. an IFC of RVT import, are currently not editable and will not be displayed here. This panel only contains custom properties created in Qonic.

A property is always defined inside a property set. Create a new property set by clicking the green + button on the bottom right corner of the panel.

When creating a new property set, you can define which IFC classes this property set will apply to. Leaving this blank will apply the property set to all IFC classes.

Click the ellipsis next to the newly created property set to create new properties within this set, or click the green + button to create a new property in any property set. Qonic supports two types of properties: (static) properties and dynamic properties.
Static properties
A static property, or property in short, is any property of which the value can be manually filled in. To create a new static property, click the green + button and click New Property. The property needs a name, a property set which it is part of, and a data type (String, Integer, Real, Boolean or Enumerated value).

Once the property is defined, it can be assigned to products in the Inspect Panel, and a value can be filled in for each individual product having this property.
Dynamic properties
A dynamic property is a property of which the value is derived from a certain expression. This expression can include other property values, or measurements taken from the object. To create a new dynamic property, click the green + button and click New Dynamic Property. The property needs a name (1), a property set which it is part of (2), and an expression (3) from which the unit (4) will be automatically derived.

The expression can be a combination of property values (5) and quantities (6) from the object the property is applied to. The property value can be applied indirectly through e.g. a property of a material that is applied to the object.
In the example above, the mass of an object will be calculated from the mass density of the material that is assigned to it, multiplied by the volume which is calculated from the geometry of the object. The unit of mass (kg) is automatically derived from the units in the expression (kg/m³ for mass density and m³ for volume).
Once you created the expression, you can still click the different parts of the expression to switch to another property or e.g. add specifications for the quantity you selected.
Since the value of a dynamic property is calculated based on the expression, you will not need to fill in a value when assigning this property to an object in the model.
Types library
Use this panel to get an overview of all Type libraries in the project (1). If no libraries are displayed, check if there are any currently active filters (2 and 3). If no filters are active and no libraries are displayed, this means there are no type libraries defined on project level, and the currently opened models contain no type libraries on model level. You can create a new type library by clicking the + button in the bottom right corner (4).

Note: type editing is limited to data only. Geometry is currently not stored in type objects.
Click a Type library to open it. This will display all the types in this library, and allows you to search on specific types. If you are not finding the type you are looking for, make sure no filter is active. An active filter is indicated by a green dot over the filter icon.
If any products have been assigned a type, the number of products of this type will be displayed below the type itself. Clicking a type will select all objects of this type.
Click the ellipsis on the right of a type to edit or delete it.

To assign or remove a type to products in the model, use the Inspect Panel.
To create a new type, open a library and click the green Create Type button at the bottom of the panel.
Materials library
Use this panel to get an overview of all Material libraries in the project (1). If no libraries are displayed, check if there are any currently active filters (2 and 3). If no filters are active and no libraries are displayed, this means there are no material libraries defined on project level, and the currently opened models contain no material libraries on model level. You can create a new material library by clicking the + button in the bottom right corner (4).

Click a material library to open it. This will display all the materials in this library, and allows you to search on specific materials. If you are not finding the material you are looking for, make sure no filter is active. An active filter is indicated by a green dot over the filter icon.
If any products have been assigned a material, the number of products with this material will be displayed below the material itself. Clicking a material will select all objects with this material.
Click the ellipsis on the right of a material to edit or delete it.

You can edit these materials by changing their name, color, or by adding properties to the material. Material properties such as Mass Density or Thermal Conductivity can be used in Dynamic Properties or objects having this material.

To assign or remove a material to products in the model, use the Inspect Panel.
To create a new material, open a library and click the green Create Material button at the bottom of the panel.
Location library
Use this panel to get an overview of all Location libraries in the project (1). If no libraries are displayed, check if there are any currently active filters (2 and 3). If no filters are active and no libraries are displayed, this means there are no location libraries defined on project level, and the currently opened models contain no location libraries on model level. You can create a new location library by clicking the + button in the bottom right corner (4).

Click a location library to open it. This will display all the locatios in this library, and allows you to search on specific locations. If you are not finding the location you are looking for, make sure no filter is active. An active filter is indicated by a green dot over the filter icon.
If any products have been assigned a location, the number of products in this location will be displayed below the location itself. Clicking a location will select all objects in this location .
Click the ellipsis on the right of a location to edit it, delete it or to create a sub entry.

You can edit these locations by changing their name, place in the spatial hierarchy, elevation, and by adding other spatial properties.

Locations can have a hierarchical relation, for example a site consisting of one or more buildings, which in turn consist of multiple floors. If an object is located on a specific floor, it will also automatically be part of the respective building and site.
To create a new location, open a library and click the green Create Location button at the bottom of the panel.
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